Devlog
- February 04, 2018 by midnightpacific#kanshi city, #level design, #volumetric, #twitter, #propsWelcome to our seventh development blog. We’ll first cover everything we have done since the last blog and then speak briefly about our plans moving forward.We have spent most of our time since the... Continue reading
- July 30, 2017 by midnightpacific#insomnia, #resonate, #booth, #convention, #festivalWelcome to our fourth development blog. This is a special one. This month we took Kanshi City to Insomnia X Resonate, a games festival at the SECC in Glasgow, Scotland. The event lets the public play... Continue reading
- June 26, 2017 by midnightpacific#kanshi city, #ai, #optimisation, #pathing, #citizens, #tokyo, #anime, #publishing, #convention, #facebook, #twitter, #art, #lighting, #starsHere is the second Kanshi City development blog. It has been a month since the last one which is a little long. I had a week holiday in Venice during the past month so some development halted for that... Continue reading
- May 27, 2017 by midnightpacific1#dev blog 1, #blender, #3d modelling, #vending machine, #buildings, #ai, #patrols, #waypointsWelcome to the first development blog for Kanshi City. We got a lot done in the last week. The first thing I wanted was a very quick look into making glowing/emmissive materials in UE4 so I could repl... Continue reading